Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Core/Texture/TTexture.h"
#include "Core/Texture/SampleLocation.h"
#include "Utility/traits.h"
#include "Math/math.h"
#include "Math/Color/Spectrum.h"
#include "Math/TArithmeticArray.h"
#include <Common/assertion.h>
#include <type_traits>
#include <memory>
#include <utility>
#include <concepts>
#include <cmath>
Go to the source code of this file.
Classes | |
class | ph::texfunc::TClamp< InputTypeA, InputTypeB, InputTypeC, OutputType > |
class | ph::TTernaryTextureOperator< InputTypeA, InputTypeB, InputTypeC, OutputType, OperatorType > |
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |
namespace | ph::texfunc |
Concepts | |
concept | ph::texfunc::CTernaryOperator |
Typedefs | |
using | ph::texfunc::ClampSpectrum = TClamp<math::Spectrum, math::Spectrum, math::Spectrum, math::Spectrum> |