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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Core/Texture/TTexture.h"#include "Core/Texture/SampleLocation.h"#include "Utility/traits.h"#include "Math/math.h"#include "Math/Color/Spectrum.h"#include "Math/TArithmeticArray.h"#include <Common/assertion.h>#include <type_traits>#include <memory>#include <utility>#include <concepts>#include <cmath>Go to the source code of this file.
Classes | |
| class | ph::texfunc::TClamp< InputTypeA, InputTypeB, InputTypeC, OutputType > |
| class | ph::TTernaryTextureOperator< InputTypeA, InputTypeB, InputTypeC, OutputType, OperatorType > |
Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |
| namespace | ph::texfunc |
Concepts | |
| concept | ph::texfunc::CTernaryOperator |
Typedefs | |
| using | ph::texfunc::ClampSpectrum = TClamp<math::Spectrum, math::Spectrum, math::Spectrum, math::Spectrum> |