Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Core/Emitter/LatLongEnvEmitter.h"
#include "Core/SurfaceHit.h"
#include "Core/Texture/TSampler.h"
#include "Core/Emitter/Query/DirectEnergySampleQuery.h"
#include "Core/Emitter/Query/DirectEnergyPdfQuery.h"
#include "Core/Emitter/Query/EnergyEmissionSampleQuery.h"
#include "Core/Intersection/Query/PrimitivePosSampleQuery.h"
#include "Core/Intersection/Query/PrimitivePosPdfQuery.h"
#include "Core/Intersection/Primitive.h"
#include "Core/LTA/lta.h"
#include "Math/constant.h"
#include "Math/math.h"
#include "Math/Geometry/TDisk.h"
#include "Math/TOrthonormalBasis3.h"
#include "Core/SampleGenerator/SampleFlow.h"
#include <Common/assertion.h>
#include <Common/logging.h>
#include <Common/profiling.h>
#include <vector>
#include <cmath>
#include <algorithm>
#include <limits>
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |
Functions | |
ph::PH_DEFINE_INTERNAL_LOG_GROUP (LatLongEnvEmitter, Emitter) | |