Photon Engine 2.0.0-beta
A physically based renderer.
Loading...
Searching...
No Matches
LatLongEnvEmitter.cpp File Reference
#include "Core/Emitter/LatLongEnvEmitter.h"
#include "Core/SurfaceHit.h"
#include "Core/Texture/TSampler.h"
#include "Core/Emitter/Query/DirectEnergySampleQuery.h"
#include "Core/Emitter/Query/DirectEnergyPdfQuery.h"
#include "Core/Emitter/Query/EnergyEmissionSampleQuery.h"
#include "Core/Intersection/Query/PrimitivePosSampleQuery.h"
#include "Core/Intersection/Query/PrimitivePosPdfQuery.h"
#include "Core/Intersection/Primitive.h"
#include "Core/LTA/lta.h"
#include "Math/constant.h"
#include "Math/math.h"
#include "Math/Geometry/TDisk.h"
#include "Math/TOrthonormalBasis3.h"
#include "Core/SampleGenerator/SampleFlow.h"
#include <Common/assertion.h>
#include <Common/logging.h>
#include <Common/profiling.h>
#include <vector>
#include <cmath>
#include <algorithm>
#include <limits>

Namespaces

namespace  ph
 The root for all renderer implementations.
 

Functions

 ph::PH_DEFINE_INTERNAL_LOG_GROUP (LatLongEnvEmitter, Emitter)