Photon Engine 2.0.0-beta
A physically based renderer.
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EAccelerator.h
Go to the documentation of this file.
1#pragma once
2
3namespace ph
4{
5
6enum class EAccelerator
7{
8 Unspecified = 0,
9
11 BVH,
12 BVH4,
13 BVH8,
14 Kdtree,
16};
17
18}// end namespace ph
The root for all renderer implementations.
Definition EEngineProject.h:6
EAccelerator
Definition EAccelerator.h:7