Photon Engine
2.0.0-beta
A physically based renderer.
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EAccelerator.h
Go to the documentation of this file.
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#pragma once
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namespace
ph
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{
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enum class
EAccelerator
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{
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Unspecified
= 0,
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BruteForce
,
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BVH
,
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BVH4
,
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BVH8
,
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Kdtree
,
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IndexedKdtree
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};
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}
// end namespace ph
ph
The root for all renderer implementations.
Definition
EEngineProject.h:6
ph::EImageSampleMode::Unspecified
@ Unspecified
ph::EAccelerator
EAccelerator
Definition
EAccelerator.h:7
ph::EAccelerator::IndexedKdtree
@ IndexedKdtree
ph::EAccelerator::BruteForce
@ BruteForce
ph::EAccelerator::Kdtree
@ Kdtree
ph::EAccelerator::BVH8
@ BVH8
ph::EAccelerator::BVH
@ BVH
ph::EAccelerator::BVH4
@ BVH4
Source
EngineEnv
EAccelerator.h
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