Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Actor/Material/Component/sdl_component_enums.h"
#include <Common/primitive_type.h>
#include <algorithm>
#include <cmath>
Go to the source code of this file.
Classes | |
class | ph::RoughnessToAlphaMapping |
Maps roughness value in [0, 1] to the alpha parameter in NDF. More... | |
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |