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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Core/Renderer/RenderWork.h"#include "Utility/IMoveOnly.h"#include "Core/Renderer/Sampling/SamplingStatistics.h"#include "Core/SampleGenerator/SampleGenerator.h"#include "Core/Renderer/Sampling/IReceivedRayProcessor.h"#include "Math/TVector2.h"#include "Math/Geometry/TAABB2D.h"#include "Core/Filmic/SamplingFilmDimensions.h"#include <atomic>#include <functional>Go to the source code of this file.
Classes | |
| class | ph::ReceiverSamplingWork |
Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |