Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Core/Renderer/RenderWork.h"
#include "Utility/IMoveOnly.h"
#include "Core/Renderer/Sampling/SamplingStatistics.h"
#include "Core/SampleGenerator/SampleGenerator.h"
#include "Core/Renderer/Sampling/IReceivedRayProcessor.h"
#include "Math/TVector2.h"
#include "Math/Geometry/TAABB2D.h"
#include "Core/Filmic/SamplingFilmDimensions.h"
#include <atomic>
#include <functional>
Go to the source code of this file.
Classes | |
class | ph::ReceiverSamplingWork |
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |