Photon Engine
2.0.0-beta
A physically based renderer.
Loading...
Searching...
No Matches
SamplingStatistics.h
Go to the documentation of this file.
1
#pragma once
2
3
#include <Common/primitive_type.h>
4
5
namespace
ph
6
{
7
8
struct
SamplingStatistics
9
{
10
uint32
numSamplesTaken
;
11
};
12
13
}
// end namespace ph
ph
The root for all renderer implementations.
Definition
EEngineProject.h:6
ph::SamplingStatistics
Definition
SamplingStatistics.h:9
ph::SamplingStatistics::numSamplesTaken
uint32 numSamplesTaken
Definition
SamplingStatistics.h:10
Source
Core
Renderer
Sampling
SamplingStatistics.h
Generated by
1.11.0