Photon Engine 2.0.0-beta
A physically based renderer.
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SamplingStatistics.h
Go to the documentation of this file.
1#pragma once
2
3#include <Common/primitive_type.h>
4
5namespace ph
6{
7
12
13}// end namespace ph
The root for all renderer implementations.
Definition EEngineProject.h:6
Definition SamplingStatistics.h:9
uint32 numSamplesTaken
Definition SamplingStatistics.h:10