Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Actor/Material/Component/sdl_component_enums.h"
#include "SDL/sdl_interface.h"
#include <Common/assertion.h>
#include <Common/primitive_type.h>
#include <memory>
#include <optional>
#include <utility>
Go to the source code of this file.
Classes | |
class | ph::MicrosurfaceInfo |
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |