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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Actor/Material/Component/sdl_component_enums.h"#include "SDL/sdl_interface.h"#include <Common/assertion.h>#include <Common/primitive_type.h>#include <memory>#include <optional>#include <utility>Go to the source code of this file.
Classes | |
| class | ph::MicrosurfaceInfo |
Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |