Photon Engine 2.0.0-beta
A physically based renderer.
|
#include "Actor/Material/Component/MicrosurfaceInfo.h"
#include "Actor/Material/Component/RoughnessToAlphaMapping.h"
#include "Core/SurfaceBehavior/Property/IsoTrowbridgeReitzConstant.h"
#include "Core/SurfaceBehavior/Property/IsoBeckmann.h"
#include "Core/SurfaceBehavior/Property/AnisoTrowbridgeReitz.h"
#include <Common/logging.h>
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |
Functions | |
ph::PH_DEFINE_INTERNAL_LOG_GROUP (MicrosurfaceInfo, BSDF) | |