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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Core/Renderer/Sampling/EqualSamplingRenderer.h"#include "World/VisualWorld.h"#include "Core/Ray.h"#include "Math/constant.h"#include "Core/SampleGenerator/SampleGenerator.h"#include "EngineEnv/CoreCookedUnit.h"#include "Core/Filmic/HdrRgbFilm.h"#include "Core/Renderer/RenderWork.h"#include "Core/Renderer/RenderWorker.h"#include "Core/Renderer/RendererProxy.h"#include "Core/Estimator/Integrand.h"#include "Core/Filmic/Vector3Film.h"#include "Core/Scheduler/PlateScheduler.h"#include "Core/Scheduler/StripeScheduler.h"#include "Core/Scheduler/GridScheduler.h"#include "Core/Scheduler/SpiralGridScheduler.h"#include "Core/Scheduler/TileScheduler.h"#include "Core/Scheduler/WorkUnit.h"#include "Utility/Concurrent/FixedSizeThreadPool.h"#include "Utility/utility.h"#include <Common/assertion.h>#include <Common/primitive_type.h>#include <Common/logging.h>#include <Common/profiling.h>#include <cmath>#include <iostream>#include <vector>#include <thread>#include <chrono>#include <functional>#include <utility>Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |
Functions | |
| ph::PH_DEFINE_INTERNAL_LOG_GROUP (EqualSamplingRenderer, Renderer) | |