Photon Engine 2.0.0-beta
A physically based renderer.
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EqualSamplingRenderer.cpp File Reference
#include "Core/Renderer/Sampling/EqualSamplingRenderer.h"
#include "World/VisualWorld.h"
#include "Core/Ray.h"
#include "Math/constant.h"
#include "Core/SampleGenerator/SampleGenerator.h"
#include "EngineEnv/CoreCookedUnit.h"
#include "Core/Filmic/HdrRgbFilm.h"
#include "Core/Renderer/RenderWork.h"
#include "Core/Renderer/RenderWorker.h"
#include "Core/Renderer/RendererProxy.h"
#include "Core/Estimator/Integrand.h"
#include "Core/Filmic/Vector3Film.h"
#include "Core/Scheduler/PlateScheduler.h"
#include "Core/Scheduler/StripeScheduler.h"
#include "Core/Scheduler/GridScheduler.h"
#include "Core/Scheduler/SpiralGridScheduler.h"
#include "Core/Scheduler/TileScheduler.h"
#include "Core/Scheduler/WorkUnit.h"
#include "Utility/Concurrent/FixedSizeThreadPool.h"
#include "Utility/utility.h"
#include <Common/assertion.h>
#include <Common/primitive_type.h>
#include <Common/logging.h>
#include <Common/profiling.h>
#include <cmath>
#include <iostream>
#include <vector>
#include <thread>
#include <chrono>
#include <functional>
#include <utility>

Namespaces

namespace  ph
 The root for all renderer implementations.
 

Functions

 ph::PH_DEFINE_INTERNAL_LOG_GROUP (EqualSamplingRenderer, Renderer)