Photon Engine 2.0.0-beta
A physically based renderer.
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RendererProxy.h
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1#pragma once
2
5
6#include <Common/primitive_type.h>
7
8namespace ph
9{
10
11class Renderer;
12class RenderWorker;
13
14class RendererProxy final
15{
16public:
18
19public:
21 RendererProxy(Renderer* renderer);
22
23 /*bool supplyWork(RenderWorker& worker);
24 void submitWork(RenderWorker& worker);*/
25
26private:
27 Renderer* m_renderer;
28};
29
30}// end namespace ph
Definition Renderer.h:39
Definition RendererProxy.h:15
RendererProxy()
Definition RendererProxy.cpp:8
The root for all renderer implementations.
Definition EEngineProject.h:6