Photon Engine 2.0.0-beta
A physically based renderer.
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DielectricInterfaceInfo.h File Reference
#include "Actor/Material/Component/sdl_component_enums.h"
#include "SDL/sdl_interface.h"
#include <Common/primitive_type.h>
#include <memory>
#include <variant>

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Classes

class  ph::DielectricInterfaceInfo
 Data describing the effects when light hits an dielectric interface. More...
 

Namespaces

namespace  ph
 The root for all renderer implementations.