Photon Engine
2.0.0-beta
A physically based renderer.
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CookingConfig.h
Go to the documentation of this file.
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#pragma once
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namespace
ph
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{
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class
CookingConfig
final
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{
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public
:
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bool
preferTriangulated
=
false
;
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bool
preferIndexedVertices
=
false
;
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bool
forceTriangulated
=
false
;
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// TODO: prefer hidden emitter
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};
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}
// end namespace ph
ph::CookingConfig
Definition
CookingConfig.h:7
ph::CookingConfig::preferTriangulated
bool preferTriangulated
Definition
CookingConfig.h:9
ph::CookingConfig::preferIndexedVertices
bool preferIndexedVertices
Definition
CookingConfig.h:10
ph::CookingConfig::forceTriangulated
bool forceTriangulated
Definition
CookingConfig.h:16
ph
The root for all renderer implementations.
Definition
EEngineProject.h:6
Source
World
Foundation
CookingConfig.h
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