Photon Engine 2.0.0-beta
A physically based renderer.
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CookingConfig.h
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1#pragma once
2
3namespace ph
4{
5
6class CookingConfig final
7{
8public:
9 bool preferTriangulated = false;
11
16 bool forceTriangulated = false;
17
18 // TODO: prefer hidden emitter
19};
20
21}// end namespace ph
Definition CookingConfig.h:7
bool preferTriangulated
Definition CookingConfig.h:9
bool preferIndexedVertices
Definition CookingConfig.h:10
bool forceTriangulated
Definition CookingConfig.h:16
The root for all renderer implementations.
Definition EEngineProject.h:6