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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Core/Renderer/Sampling/AdaptiveSamplingRenderer.h"#include "Core/Ray.h"#include "Core/SampleGenerator/SampleGenerator.h"#include "EngineEnv/CoreCookedUnit.h"#include "World/VisualWorld.h"#include "Core/Filmic/HdrRgbFilm.h"#include "Core/Renderer/RenderWork.h"#include "Core/Renderer/RenderWorker.h"#include "Core/Renderer/RendererProxy.h"#include "Core/Estimator/Integrand.h"#include "Utility/Concurrent/FixedSizeThreadPool.h"#include "Utility/utility.h"#include <Common/assertion.h>#include <cmath>#include <thread>#include <chrono>#include <utility>Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |