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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Actor/Light/AModelLight.h"#include "Core/Emitter/DiffuseSurfaceEmitter.h"#include "Core/Emitter/GroupedDiffuseSurfaceEmitter.h"#include "World/Foundation/CookingContext.h"#include "World/Foundation/CookedResourceCollection.h"#include "Core/Texture/constant_textures.h"#include "Math/Color/spectral_samples.h"#include <Common/assertion.h>#include <Common/logging.h>#include <utility>Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |