Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Actor/Light/AIesAttenuatedLight.h"
#include "DataIO/Data/IesData.h"
#include "World/Foundation/PreCookReport.h"
#include "World/Foundation/CookingContext.h"
#include "World/Foundation/CookedResourceCollection.h"
#include "World/Foundation/TransientResourceCache.h"
#include "Math/constant.h"
#include "Frame/TFrame.h"
#include "Core/Emitter/OmniModulatedEmitter.h"
#include "Core/Texture/Pixel/TFrameBuffer2D.h"
#include "Core/Texture/Pixel/TScalarPixelTexture2D.h"
#include "Core/Texture/Function/unary_texture_operators.h"
#include "Core/Intersection/PrimitiveMetadata.h"
#include "Core/Intersection/TMetaInjectionPrimitive.h"
#include <Common/assertion.h>
#include <Common/logging.h>
#include <Common/utility.h>
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |