|
Photon Engine 2.0.0-beta
A physically based renderer.
|
#include "Actor/Light/AIesAttenuatedLight.h"#include "DataIO/Data/IesData.h"#include "World/Foundation/PreCookReport.h"#include "World/Foundation/CookingContext.h"#include "World/Foundation/CookedResourceCollection.h"#include "World/Foundation/TransientResourceCache.h"#include "Math/constant.h"#include "Frame/TFrame.h"#include "Core/Emitter/OmniModulatedEmitter.h"#include "Core/Texture/Pixel/TFrameBuffer2D.h"#include "Core/Texture/Pixel/TScalarPixelTexture2D.h"#include "Core/Texture/Function/unary_texture_operators.h"#include "Core/Intersection/PrimitiveMetadata.h"#include "Core/Intersection/TMetaInjectionPrimitive.h"#include <Common/assertion.h>#include <Common/logging.h>#include <Common/utility.h>Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |