Photon Engine 2.0.0-beta
A physically based renderer.
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AGeometricLight.h File Reference
#include "Actor/Light/ALight.h"
#include "Actor/Material/Material.h"
#include "Actor/Geometry/Geometry.h"
#include "Core/Emitter/Emitter.h"
#include "Utility/TSpan.h"
#include "SDL/sdl_interface.h"
#include <memory>

Go to the source code of this file.

Classes

class  ph::AGeometricLight
 

Namespaces

namespace  ph
 The root for all renderer implementations.