Photon Engine 2.0.0-beta
A physically based renderer.
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AAreaLight.h File Reference
#include "Actor/Light/AGeometricLight.h"
#include "Math/Color/Spectrum.h"
#include "SDL/sdl_interface.h"
#include "Actor/SDLExtension/TSdlSpectrum.h"
#include <Common/primitive_type.h>

Go to the source code of this file.

Classes

class  ph::AAreaLight
 

Namespaces

namespace  ph
 The root for all renderer implementations.