Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Actor/Light/AAreaLight.h"
#include "Core/Emitter/DiffuseSurfaceEmitter.h"
#include "Core/Emitter/GroupedDiffuseSurfaceEmitter.h"
#include "Actor/Image/ConstantImage.h"
#include "Math/constant.h"
#include "World/Foundation/CookingContext.h"
#include "World/Foundation/CookedResourceCollection.h"
#include "Core/Texture/constant_textures.h"
#include "Actor/Material/IdealSubstance.h"
#include "Math/Color/spectral_samples.h"
#include <Common/assertion.h>
#include <Common/logging.h>
#include <vector>
#include <utility>
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |