Photon Editor Library 2.0.0-beta
A physically based renderer.
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#include "ThirdParty/DearImGui.h"
#include <Common/assertion.h>
#include <Utility/TSpan.h>
#include <Math/TVector2.h>
#include <Math/TVector4.h>
#include <cstddef>
#include <string_view>
#include <vector>
Go to the source code of this file.
Classes | |
class | ph::editor::imgui::StringCache |
Namespaces | |
namespace | ph |
namespace | ph::editor |
namespace | ph::editor::imgui |
Functions | |
void | ph::editor::imgui::text_unformatted (std::string_view text) |
void | ph::editor::imgui::image_with_fallback (ImTextureID textureID, const math::Vector2F &sizePx, const math::Vector4F &tintColorRGBA, const math::Vector4F &borderColorRGBA) |
bool | ph::editor::imgui::image_button_with_fallback (const char *strId, ImTextureID textureID, const math::Vector2F &sizePx, const math::Vector4F &backgroundColorRGBA, const math::Vector4F &tintColorRGBA) |
void | ph::editor::imgui::copy_to (TSpan< char > dstBuffer, std::string_view srcStr) |
Copy string to a buffer. The result is always null-terminated. | |