Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Math/TVector3.h"
#include "Math/Color/Spectrum.h"
#include "Actor/SDLExtension/sdl_color_enums.h"
#include "Math/Color/color_basics.h"
#include <string_view>
Go to the source code of this file.
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |
namespace | ph::sdl |
Functions | |
math::Spectrum | ph::sdl::tristimulus_to_spectrum (const math::TVector3< math::ColorValue > &tristimulus, math::EColorSpace colorSpace, math::EColorUsage usage) |
math::Spectrum | ph::sdl::load_spectrum (std::string_view sdlSpectrumStr, std::string_view tag, math::EColorUsage usage) |
void | ph::sdl::save_spectrum (const math::Spectrum &spectrum, std::string &out_sdlSpectrumStr, std::string &out_tag) |