Photon Engine 2.0.0-beta
A physically based renderer.
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sdl_image_enums.h File Reference

Go to the source code of this file.

Namespaces

namespace  ph
 The root for all renderer implementations.
 

Enumerations

enum class  ph::EImageSampleMode { ph::Unspecified = 0 , ph::Bilinear , ph::Nearest , ph::Trilinear }
 
enum class  ph::EImageWrapMode { ph::Unspecified = 0 , ph::ClampToEdge , ph::Repeat , ph::FlippedClampToEdge }
 

Functions

 ph::PH_DEFINE_SDL_ENUM (TSdlGeneralEnum< EImageSampleMode >)
 
 ph::PH_DEFINE_SDL_ENUM (TSdlGeneralEnum< EImageWrapMode >)