Photon Engine 2.0.0-beta
A physically based renderer.
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#include "SDL/sdl_interface.h"
Go to the source code of this file.
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |
Enumerations | |
enum class | ph::EImageSampleMode { ph::Unspecified = 0 , ph::Bilinear , ph::Nearest , ph::Trilinear } |
enum class | ph::EImageWrapMode { ph::Unspecified = 0 , ph::ClampToEdge , ph::Repeat , ph::FlippedClampToEdge } |
Functions | |
ph::PH_DEFINE_SDL_ENUM (TSdlGeneralEnum< EImageSampleMode >) | |
ph::PH_DEFINE_SDL_ENUM (TSdlGeneralEnum< EImageWrapMode >) | |