Photon Engine 2.0.0-beta
A physically based renderer.
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kdtree_core.h File Reference

Go to the source code of this file.

Namespaces

namespace  ph
 The root for all renderer implementations.
 

Macros

#define KDTREE_UNKNOWN_AXIS   -1
 
#define KDTREE_X_AXIS   0
 
#define KDTREE_Y_AXIS   1
 
#define KDTREE_Z_AXIS   2
 
#define KDTREE_NUM_AXES   3
 

Macro Definition Documentation

◆ KDTREE_NUM_AXES

#define KDTREE_NUM_AXES   3

◆ KDTREE_UNKNOWN_AXIS

#define KDTREE_UNKNOWN_AXIS   -1

◆ KDTREE_X_AXIS

#define KDTREE_X_AXIS   0

◆ KDTREE_Y_AXIS

#define KDTREE_Y_AXIS   1

◆ KDTREE_Z_AXIS

#define KDTREE_Z_AXIS   2