Photon Engine
2.0.0-beta
A physically based renderer.
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kdtree_core.h
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#pragma once
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#define KDTREE_UNKNOWN_AXIS -1
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#define KDTREE_X_AXIS 0
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#define KDTREE_Y_AXIS 1
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#define KDTREE_Z_AXIS 2
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#define KDTREE_NUM_AXES 3
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namespace
ph
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{
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}
// end namespace ph
ph
The root for all renderer implementations.
Definition
EEngineProject.h:6
Source
Core
Intersection
Kdtree
kdtree_core.h
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