Photon Engine 2.0.0-beta
A physically based renderer.
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kdtree_core.h
Go to the documentation of this file.
1#pragma once
2
3#define KDTREE_UNKNOWN_AXIS -1
4#define KDTREE_X_AXIS 0
5#define KDTREE_Y_AXIS 1
6#define KDTREE_Z_AXIS 2
7
8#define KDTREE_NUM_AXES 3
9
10namespace ph
11{
12
13}// end namespace ph
The root for all renderer implementations.
Definition EEngineProject.h:6