Photon Engine 2.0.0-beta
A physically based renderer.
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init_and_exit.h
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1#pragma once
2
3namespace ph { class EngineInitSettings; }
4
5namespace ph
6{
7
8bool init_engine_core(const EngineInitSettings& settings);
9bool init_engine_IO_infrastructure(const EngineInitSettings& settings);
10void after_engine_init(const EngineInitSettings& settings);
13
14}// end namespace ph
The root for all renderer implementations.
Definition EEngineProject.h:6
bool exit_API_database()
Definition init_and_exit.cpp:46
void after_engine_init(const EngineInitSettings &settings)
Definition init_and_exit.cpp:36
bool init_engine_core(const EngineInitSettings &settings)
Definition init_and_exit.cpp:16
bool init_engine_IO_infrastructure(const EngineInitSettings &settings)
Definition init_and_exit.cpp:24
void before_engine_exit()
Definition init_and_exit.cpp:39