Photon Engine 2.0.0-beta
A physically based renderer.
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Namespaces | |
namespace | ph |
The root for all renderer implementations. | |
Enumerations | |
enum class | ph::EHaltonPermutation { ph::None = 0 , ph::Fixed , ph::PerDigit , ph::Owen } |
Permutation schemes available for a Halton sequence. See sdl_halton_randomization_types.h for detailed explanation. More... | |
enum class | ph::EHaltonSequence { ph::Original = 0 , ph::Leap , ph::RandomLeap , ph::RandomStart } |