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Photon Engine 2.0.0-beta
A physically based renderer.
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data_structure_fwd.h
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1#pragma once
2
3#include <cstddef>
4
5namespace ph
6{
7
8template<std::size_t N>
9class TIndexedPolygonBuffer;
10
13
14}// end namespace ph
Definition TIndexedPolygonBuffer.h:23
The root for all renderer implementations.
Definition EEngineProject.h:6