| getHeightPx() const | ph::TAbstractPixelTex2D< T, N > | inline |
| getPixel(const uint32 x, const uint32 y, TTexPixel< T, N > *const out_pixel) const | ph::TPixelTex2D< T, N > | inline |
| getTexelSizeU() const | ph::TAbstractPixelTex2D< T, N > | inline |
| getTexelSizeV() const | ph::TAbstractPixelTex2D< T, N > | inline |
| getWidthPx() const | ph::TAbstractPixelTex2D< T, N > | inline |
| getWrapMode() const | ph::TAbstractPixelTex2D< T, N > | inline |
| m_heightPx | ph::TAbstractPixelTex2D< T, N > | protected |
| m_texelSizeU | ph::TAbstractPixelTex2D< T, N > | protected |
| m_texelSizeV | ph::TAbstractPixelTex2D< T, N > | protected |
| m_widthPx | ph::TAbstractPixelTex2D< T, N > | protected |
| m_wrapMode | ph::TAbstractPixelTex2D< T, N > | protected |
| normalizeUV(const float64 u, const float64 v, float64 *const out_u, float64 *const out_v) const | ph::TAbstractPixelTex2D< T, N > | inlineprotected |
| Output typedef | ph::TTexture< TTexPixel< T, N > > | |
| sample(const SampleLocation &sampleLocation, TTexPixel< T, N > *out_value) const override=0 | ph::TPixelTex2D< T, N > | pure virtual |
| ph::TTexture< TTexPixel< T, N > >::sample(const SampleLocation &sampleLocation, Output *out_value) const=0 | ph::TTexture< TTexPixel< T, N > > | pure virtual |
| setHeightPx(const uint32 heightPx) | ph::TAbstractPixelTex2D< T, N > | inlineprotected |
| setPixels(const TFrame< T, N > &frame) | ph::TPixelTex2D< T, N > | inline |
| setWidthPx(const uint32 widthPx) | ph::TAbstractPixelTex2D< T, N > | inlineprotected |
| setWrapMode(const ETexWrapMode mode) | ph::TAbstractPixelTex2D< T, N > | inline |
| TAbstractPixelTex2D() | ph::TAbstractPixelTex2D< T, N > | inline |
| TAbstractPixelTex2D(const uint32 widthPx, const uint32 heightPx) | ph::TAbstractPixelTex2D< T, N > | inline |
| TPixelTex2D() | ph::TPixelTex2D< T, N > | inline |
| TPixelTex2D(const TFrame< T, N > &frame) | ph::TPixelTex2D< T, N > | inlineexplicit |
| TPixelTex2D(TFrame< T, N > &&frame) | ph::TPixelTex2D< T, N > | inlineexplicit |
| TTexture()=default | ph::TTexture< TTexPixel< T, N > > | inline |
| ~TTexture()=default | ph::TTexture< TTexPixel< T, N > > | inlinevirtual |