getHeightPx() const | ph::TAbstractPixelTex2D< T, N > | inline |
getLevel(const std::size_t level) const | ph::TMipmap< T, N > | inline |
getTexelSizeU() const | ph::TAbstractPixelTex2D< T, N > | inline |
getTexelSizeV() const | ph::TAbstractPixelTex2D< T, N > | inline |
getWidthPx() const | ph::TAbstractPixelTex2D< T, N > | inline |
getWrapMode() const | ph::TAbstractPixelTex2D< T, N > | inline |
m_heightPx | ph::TAbstractPixelTex2D< T, N > | protected |
m_texelSizeU | ph::TAbstractPixelTex2D< T, N > | protected |
m_texelSizeV | ph::TAbstractPixelTex2D< T, N > | protected |
m_widthPx | ph::TAbstractPixelTex2D< T, N > | protected |
m_wrapMode | ph::TAbstractPixelTex2D< T, N > | protected |
normalizeUV(const float64 u, const float64 v, float64 *const out_u, float64 *const out_v) const | ph::TAbstractPixelTex2D< T, N > | inlineprotected |
numLevels() const | ph::TMipmap< T, N > | inline |
Output typedef | ph::TTexture< TTexPixel< T, N > > | |
sample(const SampleLocation &sampleLocation, TTexPixel< T, N > *const out_value) const =0 | ph::TMipmap< T, N > | pure virtual |
ph::TTexture< TTexPixel< T, N > >::sample(const SampleLocation &sampleLocation, Output *out_value) const=0 | ph::TTexture< TTexPixel< T, N > > | pure virtual |
setHeightPx(const uint32 heightPx) | ph::TAbstractPixelTex2D< T, N > | inlineprotected |
setLevel(const std::size_t level, std::unique_ptr< TAbstractPixelTex2D< T, N > > texture) | ph::TMipmap< T, N > | inlineprotected |
setWidthPx(const uint32 widthPx) | ph::TAbstractPixelTex2D< T, N > | inlineprotected |
setWrapMode(const ETexWrapMode mode) | ph::TAbstractPixelTex2D< T, N > | inline |
TAbstractPixelTex2D() | ph::TAbstractPixelTex2D< T, N > | inline |
TAbstractPixelTex2D(const uint32 widthPx, const uint32 heightPx) | ph::TAbstractPixelTex2D< T, N > | inline |
TMipmap() | ph::TMipmap< T, N > | inline |
TMipmap(const std::size_t numLevels) | ph::TMipmap< T, N > | inlineexplicit |
TTexture()=default | ph::TTexture< TTexPixel< T, N > > | inline |
~TMipmap() override=default | ph::TMipmap< T, N > | virtual |
~TTexture()=default | ph::TTexture< TTexPixel< T, N > > | inlinevirtual |