Photon Engine 2.0.0-beta
A physically based renderer.
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WorkUnit.h File Reference
#include "Math/Geometry/TAABB2D.h"
#include "Core/Scheduler/Region.h"
#include <Common/assertion.h>

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Classes

class  ph::WorkUnit
 Represents some amount of work. More...
 

Namespaces

namespace  ph
 The root for all renderer implementations.