Photon Engine 2.0.0-beta
A physically based renderer.
|
#include "DataIO/BinaryFileReader.h"
#include "DataIO/FileSystem/Path.h"
#include "Math/Color/Spectrum.h"
#include <Common/assertion.h>
#include <Common/primitive_type.h>
#include <Common/logging.h>
#include <vector>
Go to the source code of this file.
Classes | |
class | ph::TableFGD |
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |
Functions | |
ph::PH_DEFINE_EXTERNAL_LOG_GROUP (TableFGD, BSDF) | |