Photon Engine 2.0.0-beta
A physically based renderer.
|
#include "Common/debug.h"
#include <cstddef>
#include <cstdint>
#include <memory>
Go to the source code of this file.
Classes | |
class | ph::TStackSentinel< BUFFER_BYTES > |
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |