Photon Engine 2.0.0-beta
A physically based renderer.
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TStackSentinel.h File Reference
#include "Common/debug.h"
#include <cstddef>
#include <cstdint>
#include <memory>

Go to the source code of this file.

Classes

class  ph::TStackSentinel< BUFFER_BYTES >
 

Namespaces

namespace  ph
 The root for all renderer implementations.