Photon Engine 2.0.0-beta
A physically based renderer.
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TSdlSpectrum.h File Reference
#include "SDL/Introspect/TSdlValue.h"
#include "SDL/Introspect/TSdlOptionalValue.h"
#include "Math/Color/Spectrum.h"
#include "SDL/sdl_helpers.h"
#include "SDL/SdlResourceLocator.h"
#include "SDL/Introspect/SdlInputContext.h"
#include "DataIO/io_utils.h"
#include "Actor/SDLExtension/sdl_spectrum_io.h"
#include "Actor/SDLExtension/sdl_color_enums.h"
#include <Common/assertion.h>
#include <Common/primitive_type.h>
#include <Common/io_exceptions.h>
#include <type_traits>
#include <string>
#include <vector>
#include <utility>

Go to the source code of this file.

Classes

class  ph::TSdlSpectrum< Owner, SdlValueType >
 

Namespaces

namespace  ph
 The root for all renderer implementations.
 

Typedefs

template<typename Owner >
using ph::TSdlOptionalSpectrum = TSdlSpectrum<Owner, TSdlOptionalValue<math::Spectrum, Owner>>