Photon Engine 2.0.0-beta
A physically based renderer.
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TReceiverMeasurementEstimator.h File Reference
#include "Core/Renderer/Sampling/IReceivedRayProcessor.h"
#include "Core/Estimator/estimator_fwd.h"
#include "Core/Estimator/TEstimationArray.h"
#include "Core/Estimator/Integrand.h"
#include "Math/math_fwd.h"
#include "Math/Geometry/TAABB2D.h"
#include "Core/Filmic/SampleFilter.h"
#include <Common/assertion.h>
#include <vector>
#include <cstddef>
#include <utility>
#include <type_traits>
#include "Core/Renderer/Sampling/TReceiverMeasurementEstimator.ipp"

Go to the source code of this file.

Classes

class  ph::TReceiverMeasurementEstimator< SamplingFilmType, EstimationType >
 

Namespaces

namespace  ph
 The root for all renderer implementations.