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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Core/Renderer/Sampling/IReceivedRayProcessor.h"#include "Core/Estimator/estimator_fwd.h"#include "Core/Estimator/TEstimationArray.h"#include "Core/Estimator/Integrand.h"#include "Math/math_fwd.h"#include "Math/Geometry/TAABB2D.h"#include "Core/Filmic/SampleFilter.h"#include <Common/assertion.h>#include <vector>#include <cstddef>#include <utility>#include <type_traits>#include "Core/Renderer/Sampling/TReceiverMeasurementEstimator.ipp"Go to the source code of this file.
Classes | |
| class | ph::TReceiverMeasurementEstimator< SamplingFilmType, EstimationType > |
Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |