Photon Engine 2.0.0-beta
A physically based renderer.
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estimator_fwd.h
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1#pragma once
2
3namespace ph
4{
5
6
7template<typename EstimationType>
8class TIRayEstimator;
9
10class IRayEnergyEstimator;
11
12class FullRayEnergyEstimator;
13class PartialRayEnergyEstimator;
14
15class BVPTEstimator;
16class BNEEPTEstimator;
17class BVPTDLEstimator;
18
19}// end namespace ph
The root for all renderer implementations.
Definition EEngineProject.h:6