Photon Engine 2.0.0-beta
A physically based renderer.
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TIndexedPolygonBuffer.h File Reference
#include "Core/Intersection/data_structure_fwd.h"
#include "Core/Intersection/DataStructure/IndexedVertexBuffer.h"
#include "Core/Intersection/DataStructure/IndexedUIntBuffer.h"
#include "Math/TVector3.h"
#include <Common/assertion.h>
#include <cstddef>
#include <utility>
#include <memory>
#include <array>
#include "Core/Intersection/DataStructure/TIndexedPolygonBuffer.ipp"

Go to the source code of this file.

Classes

class  ph::TIndexedPolygonBuffer< N >
 

Namespaces

namespace  ph
 The root for all renderer implementations.