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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Core/Intersection/data_structure_fwd.h"#include "Core/Intersection/DataStructure/IndexedVertexBuffer.h"#include "Core/Intersection/DataStructure/IndexedUIntBuffer.h"#include "Math/TVector3.h"#include <Common/assertion.h>#include <cstddef>#include <utility>#include <memory>#include <array>#include "Core/Intersection/DataStructure/TIndexedPolygonBuffer.ipp"Go to the source code of this file.
Classes | |
| class | ph::TIndexedPolygonBuffer< N > |
Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |