Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Math/Geometry/TAABB3D.h"
#include "Math/Algorithm/IndexedKdtree/TIndexedKdtreeNode.h"
#include "Math/Algorithm/IndexedKdtree/TIndexedItemEndpoint.h"
#include "Core/Ray.h"
#include "Core/HitProbe.h"
#include "Math/Geometry/TLineSegment.h"
#include "Math/Algorithm/IndexedKdtree/IndexedKdtreeParams.h"
#include "Utility/utility.h"
#include <Common/assertion.h>
#include <cstddef>
#include <vector>
#include <utility>
#include <memory>
#include <type_traits>
#include "Math/Algorithm/IndexedKdtree/TIndexedKdtree.ipp"
Go to the source code of this file.
Classes | |
class | ph::math::TIndexedKdtree< IndexToItem, ItemToAABB, Index > |
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |
namespace | ph::math |
Math functions and utilities. | |