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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Math/Geometry/TAABB3D.h"#include "Math/Algorithm/IndexedKdtree/TIndexedKdtreeNode.h"#include "Math/Algorithm/IndexedKdtree/TIndexedItemEndpoint.h"#include "Core/Ray.h"#include "Core/HitProbe.h"#include "Math/Geometry/TLineSegment.h"#include "Math/Algorithm/IndexedKdtree/IndexedKdtreeParams.h"#include "Utility/utility.h"#include <Common/assertion.h>#include <cstddef>#include <vector>#include <utility>#include <memory>#include <type_traits>#include "Math/Algorithm/IndexedKdtree/TIndexedKdtree.ipp"Go to the source code of this file.
Classes | |
| class | ph::math::TIndexedKdtree< IndexToItem, ItemToAABB, Index > |
Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |
| namespace | ph::math |
| Math functions and utilities. | |