Photon Engine
2.0.0-beta
A physically based renderer.
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TIndexedItemEndpoint.h
Go to the documentation of this file.
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#pragma once
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#include <Common/primitive_type.h>
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namespace
ph::math
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{
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enum class
EEndpoint
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{
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MIN
,
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MAX
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};
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template
<
typename
Index>
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struct
TIndexedItemEndpoint
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{
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real
position
;
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Index
index
;
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EEndpoint
type
;
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};
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}
// end namespace ph::math
ph::math
Math functions and utilities.
Definition
TransformInfo.h:10
ph::math::EEndpoint
EEndpoint
Definition
TIndexedItemEndpoint.h:9
ph::math::EEndpoint::MAX
@ MAX
ph::math::EEndpoint::MIN
@ MIN
ph::math::TIndexedItemEndpoint
Definition
TIndexedItemEndpoint.h:16
ph::math::TIndexedItemEndpoint::position
real position
Definition
TIndexedItemEndpoint.h:17
ph::math::TIndexedItemEndpoint::index
Index index
Definition
TIndexedItemEndpoint.h:18
ph::math::TIndexedItemEndpoint::type
EEndpoint type
Definition
TIndexedItemEndpoint.h:19
Source
Math
Algorithm
IndexedKdtree
TIndexedItemEndpoint.h
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