Photon Engine 2.0.0-beta
A physically based renderer.
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#include <Common/primitive_type.h>
Go to the source code of this file.
Classes | |
struct | ph::math::TIndexedItemEndpoint< Index > |
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |
namespace | ph::math |
Math functions and utilities. | |
Enumerations | |
enum class | ph::math::EEndpoint { ph::math::MIN , ph::math::MAX } |