Photon Engine 2.0.0-beta
A physically based renderer.
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TFixedEnumMap.h
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1#pragma once
2
4
5namespace ph
6{
7
8template<auto KEY, typename Value>
9using TFixedEnumMapEntry = TFixedMapEntry<decltype(KEY), KEY, Value>;
10
11template<typename... Entries>
12using TFixedEnumMap = TFixedMapBase<Entries...>;
13
14}// end namespace ph
Definition fixed_map_base.h:30
Definition fixed_map_base.h:12
The root for all renderer implementations.
Definition EEngineProject.h:6