Photon Engine 2.0.0-beta
A physically based renderer.
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TBlackmanHarris2D.h File Reference
#include "Math/Function/TMathFunction2D.h"
#include "Math/constant.h"
#include <Common/assertion.h>
#include <cmath>

Go to the source code of this file.

Classes

class  ph::math::TBlackmanHarris2D< Value >
 Blackman-Harris window function. A window function similar to Gaussian function in shape. It is defined over \( \left[-radius, radius\right] \) and will take on value 0 at boundaries. The peak of the function is at \( (0, 0) \). More...
 

Namespaces

namespace  ph
 The root for all renderer implementations.
 
namespace  ph::math
 Math functions and utilities.