Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Math/Function/TMathFunction2D.h"
#include "Math/constant.h"
#include <Common/assertion.h>
#include <cmath>
Go to the source code of this file.
Classes | |
class | ph::math::TBlackmanHarris2D< Value > |
Blackman-Harris window function. A window function similar to Gaussian function in shape. It is defined over \( \left[-radius, radius\right] \) and will take on value 0 at boundaries. The peak of the function is at \( (0, 0) \). More... | |
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |
namespace | ph::math |
Math functions and utilities. | |