Photon Engine 2.0.0-beta
A physically based renderer.
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TMathFunction2D.h
Go to the documentation of this file.
1#pragma once
2
3namespace ph::math
4{
5
6template<typename Value>
8{
9public:
10 virtual ~TMathFunction2D() = default;
11
12 virtual Value evaluate(Value x, Value y) const = 0;
13};
14
15}// end namespace ph::math
Definition TMathFunction2D.h:8
virtual ~TMathFunction2D()=default
virtual Value evaluate(Value x, Value y) const =0
Math functions and utilities.
Definition TransformInfo.h:10