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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Actor/Image/SwizzledImage.h"#include "Math/TVector2.h"#include "Math/TVector3.h"#include "Math/TVector4.h"#include "Actor/Basic/exceptions.h"#include "Core/Texture/TSwizzledTexture.h"#include "Core/Texture/Function/unary_texture_operators.h"#include "Actor/Image/ConstantImage.h"#include "Core/Texture/constant_textures.h"#include "Math/Color/color_spaces.h"#include <Common/assertion.h>#include <Common/logging.h>#include <Common/Utility/string_utils.h>#include <cstddef>#include <utility>#include <limits>#include <array>#include <string_view>#include <algorithm>Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |
Functions | |
| ph::PH_DEFINE_INTERNAL_LOG_GROUP (SwizzledImage, Image) | |