Photon Engine 2.0.0-beta
A physically based renderer.
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SwizzledImage.cpp File Reference
#include "Actor/Image/SwizzledImage.h"
#include "Math/TVector2.h"
#include "Math/TVector3.h"
#include "Math/TVector4.h"
#include "Actor/Basic/exceptions.h"
#include "Core/Texture/TSwizzledTexture.h"
#include "Core/Texture/Function/unary_texture_operators.h"
#include "Actor/Image/ConstantImage.h"
#include "Core/Texture/constant_textures.h"
#include "Math/Color/color_spaces.h"
#include <Common/assertion.h>
#include <Common/logging.h>
#include <Common/Utility/string_utils.h>
#include <cstddef>
#include <utility>
#include <limits>
#include <array>
#include <string_view>
#include <algorithm>

Namespaces

namespace  ph
 The root for all renderer implementations.
 

Functions

 ph::PH_DEFINE_INTERNAL_LOG_GROUP (SwizzledImage, Image)