Photon Engine 2.0.0-beta
A physically based renderer.
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SurfaceEmitter.h File Reference
#include "Common/primitive_type.h"
#include "Math/math_fwd.h"
#include "Math/Transform/Transform.h"
#include "Math/Color/Spectrum.h"
#include "Core/Emitter/Emitter.h"
#include "Core/Texture/TTexture.h"
#include "Core/LTA/PDF.h"
#include <memory>

Go to the source code of this file.

Classes

class  ph::SurfaceEmitter
 

Namespaces

namespace  ph
 The root for all renderer implementations.