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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Actor/Image/RasterFileImage.h"#include "Core/Texture/Pixel/TFrameBuffer2D.h"#include "DataIO/io_utils.h"#include "Actor/Basic/exceptions.h"#include "Frame/TFrame.h"#include "Core/Texture/Pixel/TNumericPixelTexture2D.h"#include "Core/Texture/Pixel/TColorPixelTexture2D.h"#include "Frame/RegularPicture.h"#include <Common/logging.h>#include <Common/io_exceptions.h>#include <utility>#include <cstddef>#include <type_traits>#include <algorithm>Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |
Functions | |
| ph::PH_DEFINE_INTERNAL_LOG_GROUP (RasterFileImage, Image) | |