Photon Engine 2.0.0-beta
A physically based renderer.
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RasterFileImage.cpp File Reference
#include "Actor/Image/RasterFileImage.h"
#include "Core/Texture/Pixel/TFrameBuffer2D.h"
#include "DataIO/io_utils.h"
#include "Actor/Basic/exceptions.h"
#include "Frame/TFrame.h"
#include "Core/Texture/Pixel/TNumericPixelTexture2D.h"
#include "Core/Texture/Pixel/TColorPixelTexture2D.h"
#include "Frame/RegularPicture.h"
#include <Common/logging.h>
#include <Common/io_exceptions.h>
#include <utility>
#include <cstddef>
#include <type_traits>
#include <algorithm>

Namespaces

namespace  ph
 The root for all renderer implementations.
 

Functions

 ph::PH_DEFINE_INTERNAL_LOG_GROUP (RasterFileImage, Image)