Photon Engine 2.0.0-beta
A physically based renderer.
Loading...
Searching...
No Matches
PreethamTexture.h File Reference
#include "Core/Texture/TTexture.h"
#include "Math/Color/Spectrum.h"
#include "Math/TVector3.h"
#include <Common/primitive_type.h>
#include <memory>
#include <cmath>

Go to the source code of this file.

Classes

class  ph::PreethamTexture
 

Namespaces

namespace  ph
 The root for all renderer implementations.