Photon Engine 2.0.0-beta
A physically based renderer.
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PreCookResourceCollectionProxy.h
Go to the documentation of this file.
1#pragma once
2
4
5namespace ph
6{
7
9{
10public:
12
13 // TODO: subcollection accessors
14
15private:
16 CookedResourceCollection& m_resources;
17};
18
19// In-header Implementations:
20
24
25}// end namespace ph
Provides thread-safe cooked data creation and storage. All methods are thread-safe to call,...
Definition CookedResourceCollection.h:31
Definition PreCookResourceCollectionProxy.h:9
PreCookResourceCollectionProxy(CookedResourceCollection &resources)
Definition PreCookResourceCollectionProxy.h:21
The root for all renderer implementations.
Definition EEngineProject.h:6