Photon Engine
2.0.0-beta
A physically based renderer.
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PreCookResourceCollectionProxy.h
Go to the documentation of this file.
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#pragma once
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#include "
World/Foundation/CookedResourceCollection.h
"
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namespace
ph
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{
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class
PreCookResourceCollectionProxy
final
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{
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public
:
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explicit
PreCookResourceCollectionProxy
(
CookedResourceCollection
& resources);
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// TODO: subcollection accessors
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private
:
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CookedResourceCollection
& m_resources;
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};
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// In-header Implementations:
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inline
PreCookResourceCollectionProxy::PreCookResourceCollectionProxy
(
CookedResourceCollection
& resources) :
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m_resources(resources)
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{}
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}
// end namespace ph
CookedResourceCollection.h
ph::CookedResourceCollection
Provides thread-safe cooked data creation and storage. All methods are thread-safe to call,...
Definition
CookedResourceCollection.h:31
ph::PreCookResourceCollectionProxy
Definition
PreCookResourceCollectionProxy.h:9
ph::PreCookResourceCollectionProxy::PreCookResourceCollectionProxy
PreCookResourceCollectionProxy(CookedResourceCollection &resources)
Definition
PreCookResourceCollectionProxy.h:21
ph
The root for all renderer implementations.
Definition
EEngineProject.h:6
Source
World
Foundation
PreCookResourceCollectionProxy.h
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