Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Actor/Image/Image.h"
#include "SDL/sdl_interface.h"
#include <Common/primitive_type.h>
#include <vector>
#include <optional>
Go to the source code of this file.
Classes | |
class | ph::MathImage |
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |
Enumerations | |
enum class | ph::EMathImageOp { ph::Add = 0 , ph::Subtract , ph::Multiply , ph::Divide , ph::Power , ph::Absolute , ph::Clamp } |
Functions | |
ph::PH_DEFINE_SDL_ENUM (TSdlGeneralEnum< EMathImageOp >) | |