Photon Engine 2.0.0-beta
A physically based renderer.
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MathImage.h File Reference
#include "Actor/Image/Image.h"
#include "SDL/sdl_interface.h"
#include <Common/primitive_type.h>
#include <vector>
#include <optional>

Go to the source code of this file.

Classes

class  ph::MathImage
 

Namespaces

namespace  ph
 The root for all renderer implementations.
 

Enumerations

enum class  ph::EMathImageOp {
  ph::Add = 0 , ph::Subtract , ph::Multiply , ph::Divide ,
  ph::Power , ph::Absolute , ph::Clamp
}
 

Functions

 ph::PH_DEFINE_SDL_ENUM (TSdlGeneralEnum< EMathImageOp >)