Photon Engine 2.0.0-beta
A physically based renderer.
|
#include "Actor/Image/MathImage.h"
#include "Actor/Basic/exceptions.h"
#include "Core/Texture/constant_textures.h"
#include "Core/Texture/Function/unary_texture_operators.h"
#include "Core/Texture/Function/binary_texture_operators.h"
#include "Core/Texture/Function/ternary_texture_operators.h"
#include <Common/assertion.h>
#include <Common/logging.h>
#include <memory>
#include <utility>
#include <type_traits>
#include <limits>
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |
Functions | |
ph::PH_DEFINE_INTERNAL_LOG_GROUP (MathImage, Image) | |