Photon Engine 2.0.0-beta
A physically based renderer.
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MathImage.cpp File Reference
#include "Actor/Image/MathImage.h"
#include "Actor/Basic/exceptions.h"
#include "Core/Texture/constant_textures.h"
#include "Core/Texture/Function/unary_texture_operators.h"
#include "Core/Texture/Function/binary_texture_operators.h"
#include "Core/Texture/Function/ternary_texture_operators.h"
#include <Common/assertion.h>
#include <Common/logging.h>
#include <memory>
#include <utility>
#include <type_traits>
#include <limits>

Namespaces

namespace  ph
 The root for all renderer implementations.
 

Functions

 ph::PH_DEFINE_INTERNAL_LOG_GROUP (MathImage, Image)