Photon Engine 2.0.0-beta
A physically based renderer.
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enums.h
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1#pragma once
2
3#include <Common/primitive_type.h>
4
5namespace ph::lta
6{
7
10enum class EMISStyle : uint8
11{
12 Balance,
13 Power
14};
15
18enum class EDomain : uint8
19{
20 Empty = 0,
23 Area,
24 UV01,
25 UVW01,
27};
28
31enum class ETransport
32{
35};
36
37}// end namespace ph::lta
Light transport algorithms.
Definition enums.h:6
ETransport
Type of the transported quantity.
Definition enums.h:32
EDomain
Type of the set of all possible inputs for a mathematical function.
Definition enums.h:19
EMISStyle
Type of Multiple Importance Sampling (MIS).
Definition enums.h:11