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Photon Engine
2.0.0-beta
A physically based renderer.
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Actor
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Basic
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Image
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BinaryMixedImage.cpp
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BinaryMixedImage.h
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BlackBodyRadiationImage.cpp
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BlackBodyRadiationImage.h
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CheckerboardImage.cpp
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CheckerboardImage.h
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ConstantImage.cpp
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ConstantImage.h
GradientImage.cpp
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GradientImage.h
Image.cpp
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Image.h
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MathImage.cpp
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MathImage.h
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RasterFileImage.cpp
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RasterFileImage.h
RasterImageBase.cpp
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RasterImageBase.h
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sdl_image_enums.h
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SwizzledImage.cpp
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SwizzledImage.h
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Actor.cpp
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Actor.h
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ADome.cpp
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ADome.h
AMaskedModel.cpp
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AMaskedModel.h
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AModel.cpp
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AModel.h
APhantomModel.cpp
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APhantomModel.h
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ATransformedInstance.cpp
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ATransformedInstance.h
ModelBuilder.cpp
ModelBuilder.h
ModelLoader.cpp
ModelLoader.h
PhysicalActor.cpp
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PhysicalActor.h
StandaloneSdlResource.h
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Namespaces
Image.cpp File Reference
#include "
Actor/Image/Image.h
"
Namespaces
namespace
ph
The root for all renderer implementations.
Source
Actor
Image
Image.cpp
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